Post by Caleb Calhoun on Jul 6, 2014 18:36:56 GMT -6
Name - Feature Category
The Feature’s Name and Category. Sometimes the category is important when counting how many Features you have for a particular class, when trying to meet a prerequisite. Other then Class Features or Advanced Features, there are a subset of Features for each existing class, Arms Features as well as normal Trainer Features.
Prerequisites
Prerequisites must be met before you can take any Feature.
Frequency
Frequencies limit how often you can use a Feature. If a Feature is Static, it is an ongoing effect that doesn’t need activation. If a Feature is At-Will, you can use a Feature as much as you’d like, provided you activate it. Other Features may be limited to once per Hour, Day, Week or even Month, noted as Hourly, Daily, Weekly or Monthly. Sometimes, a Frequency will have a cost or HP or Pokecredits. Also, sometimes a Frequency will have a rate of increase, listing how many Trainer levels once must be in order to use it an additional time per Hour/Day/Week/Month/etc.
Target/Trigger
The Target/Trigger line explains when the Feature may be used, or what kind of target it can be used on. If there is none, it probably means that there is no target, as the Feature is an ongoing effect.'
If your available actions allow for it, you may activate multiple feats off one trigger, but you may activate any single feat only once due to the same instance of a trigger. For example, "I Believe In You!" may be activated only once per attack.
Effect
The Effect will list in detail what the Feature does.
Use
Next to the Feature Category, small icons are placed as a quick reference as to when a Feature is appropriate to use, and how it affects you Trainer’s turn, for their actions:
ST -- Static ability. Does not require activation.
FA -- Free Action. Does not require a Trainer Action.
TA -- Trainer Action. Takes your Trainer Action during your turn in encounters.
EX - - Extended Action. Typically cannot be performed during combat. Unless specified by the feature itself, the Feature takes at least a few minutes to complete.
LE -- Legal in official League matches.
IL -- Illegal in official League matches.
NP -- May not be used while Possessing, with Shaman.
The Feature’s Name and Category. Sometimes the category is important when counting how many Features you have for a particular class, when trying to meet a prerequisite. Other then Class Features or Advanced Features, there are a subset of Features for each existing class, Arms Features as well as normal Trainer Features.
Prerequisites
Prerequisites must be met before you can take any Feature.
Frequency
Frequencies limit how often you can use a Feature. If a Feature is Static, it is an ongoing effect that doesn’t need activation. If a Feature is At-Will, you can use a Feature as much as you’d like, provided you activate it. Other Features may be limited to once per Hour, Day, Week or even Month, noted as Hourly, Daily, Weekly or Monthly. Sometimes, a Frequency will have a cost or HP or Pokecredits. Also, sometimes a Frequency will have a rate of increase, listing how many Trainer levels once must be in order to use it an additional time per Hour/Day/Week/Month/etc.
Target/Trigger
The Target/Trigger line explains when the Feature may be used, or what kind of target it can be used on. If there is none, it probably means that there is no target, as the Feature is an ongoing effect.'
If your available actions allow for it, you may activate multiple feats off one trigger, but you may activate any single feat only once due to the same instance of a trigger. For example, "I Believe In You!" may be activated only once per attack.
Effect
The Effect will list in detail what the Feature does.
Use
Next to the Feature Category, small icons are placed as a quick reference as to when a Feature is appropriate to use, and how it affects you Trainer’s turn, for their actions:
ST -- Static ability. Does not require activation.
FA -- Free Action. Does not require a Trainer Action.
TA -- Trainer Action. Takes your Trainer Action during your turn in encounters.
EX - - Extended Action. Typically cannot be performed during combat. Unless specified by the feature itself, the Feature takes at least a few minutes to complete.
LE -- Legal in official League matches.
IL -- Illegal in official League matches.
NP -- May not be used while Possessing, with Shaman.