Psychic Features
Extrasensory:Prerequisites: Psychic, 16 INT
At-Will – Drains 8 of user’s HP per use.
Target: A human or Pokemon.
Effect: Use the Move Extrasensory. Use your Constitution Stat as your SP. ATK stat.
Camouflage: Prerequisites: Psychic, 16 CON,16 INT
Daily – Drains 8 of user’s HP per use.
Target: Self.
Effect: Use the Move Camouflage.
Confusion:Prerequisites: Psychic, a pokemon who knows the Move Confusion
At-Will – Drains 10 of user’s HP per use.
Target: A human or pokemon.
Effect: Use the Move Confusion. Use your INT modifier as your SP. ATK stat.
Gravity: Prerequisites: Psychic, Trick Room
At-Will – Drains 30 of user’s HP per use.
Target: No Target
Effect: Use the Move Gravity.
Light Screen:
Prerequisites: Psychic, 15 INT, a pokemon who knows the Move Light Screen
At-Will – Drains 5 of user’s HP per use.
Target: No Target
Effect: Use the Move Light Screen.
Phasing: Prerequisites: Psychic, 15 INT, 17 CON
At-Will – Drains 10 of user’s HP per use.
Target: Self.
Effect: Your CON modifier is X. You may move through solid objects for X seconds. Moves will miss and pass through you if you are Phasing. If you are still in a solid object after X seconds, you must reactivate
Phasing to prevent death. If you run out of HP and are still in a solid object, you die. You may not make a death savings throw if you die while Phasing.
Probability Control:Prerequisites: Psychic, 16 INT
At-Will – Drains 5 of user’s HP per use.
Target: Any roll.
Effect: You may reroll any die, or have any ally reroll any die. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die that you haven’t targeted with Probability Control, the GM may only target your dice rolls with Murphy’s Law Points.
Psychic:Prerequisites: Psychic, 18 INT, a Pokemon who knows the Move Psychic
At-Will - Drains 40 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Psychic. Use your INT modifier as your SP. ATK stat.
Psychokinesis:Prerequisites: Psychic, 19 INT
At-Will
Target: Any object that you may lift.
Effect: You may target objects you know of, but cannot see, with Telekinesis. You do not need a line of sight to move those objects.
Reflect:Prerequisites: Psychic, 15 INT, a pokemon who knows the Move Reflect
At-Will – Drains 5 of user’s HP per use.
Target: No Target
Effect: Use the Move Reflect.
Teleport: Prerequisites: Psychic, Phasing, 17 INT, a pokemon who knows the Move Teleport
At-Will – Drains 15 of user’s HP per use.
Target: Self.
Effect: Use the Move Teleport.
Trick Room:Prerequisites: Psychic
At-Will – Drains 30 of user’s HP per use.
Target: No Target.
Effect: Use the Move Trick Room.
Vision:
Prerequisites: Psychic, 17 CON
Daily
Trigger: You are damaged by an attack or Move.
Effect: Roll 1d20 and add your CON modifier. On a result of 15 or greater, you dodge the source of damage instead.