Apricorn Smith Features
Apricorn Shift:Prerequisites: Apricorn Smith
Daily
Target: Apricorns.
Effect: Change the properties and name of any 2 Apricorns into a specific Apricorn of your choice by
combining the two Apricorns into one.
Ball Smith B:Prerequisites: Apricorn Smith, successfully used Ball Smith A 2 times
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Red, Blue, Black or Pink Apricorn
Effect: Roll 1d20, if your INT and DEX modifiers added to your roll exceeds 15 you may change a Red
Apricorn into a Level Ball, a Blue Apricorn into a Lure Ball, a Black Apricorn into a Heavy Ball or a Pink Apricorn into a Love Ball.
Ball Smith Y:Prerequisites: Apricorn Smith
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: White, Green or Yellow Apricorn
Effect: Roll 1d20, if your INT and DEX modifiers added to your roll exceeds 15 you may change a White
Apricorn into a Dive Ball, a Green Apricorn into a Dusk Ball or a Yellow Apricorn into a Quick Ball.
Ball Smith Z:Prerequisites: Apricorn Smith, Ball Smith B
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Red, Blue, Black or Pink Apricorn
Effect: Roll 1d20, if your INT and DEX modifiers added to your roll exceeds 15 you may change a Red
Apricorn into a Repeat Ball, a Blue Apricorn into a Net Ball, a Black Apricorn into a Timer Ball or a Pink Apricorn into a Heal Ball.
Berry Morph:Prerequisites: Apricorn Smith, Planter
Daily
Target: Berry
Effect: Change the properties and name of any Berry into a specific Apricorn. To determine the Apricorn’s color, choose four different Apricorn colors and assign them to the numbers 1 through 4 and roll 1d4 to
determine what the Berry is changed into.
Berry Shift:Prerequisites: Apricorn Smith, Berry Morph, 18 INT
Daily
Target: Berries.
Effect: Change the properties and name of any 3 Berries of the same tier into a random Berry from the next highest tier or any 3 Berries of the same tier into a specific Berry from the same tier or lower by combining the three berries into one. To determine the tier of Berries, refer to the following chart. When combining three to make a random berry, the GM will determine the Berry made.
1st Tier: Cheri, Chesto, Pecha, Rawst, Aspear, Leppa, Oran, Persim, Lum, Sitrus, Figy, Wiki, Mago, Aguav, Iapapa, Razz, Occa, Passho, Wacan, Rindo, Yache, Chople, Kebia, Shuca, Coba, Payapa, Tanga, Charti, Kasib, Haban, Coulbur, Babiri, Chilan
2nd Tier: Bluk, Nanab, Wepear, Pinap, Pomeg, Kelpsy, Qualot, Hondeew, Grepa, Tamato, Cornn, Magost, Rabuta, Nomel, Spelon, Pamtre,
3rd Tier: Watmel, Durin, Belue, Liechi, Ganlon, Salac, Petava, Apicot, Lansat, Starf, Enigma, Micle, Cutsap, Jaboca, Rowap
Moon Ball Mod:Prerequisites: Apricorn Smith
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Moon Ball
Effect: Roll 1d20, if your INT and DEX modifiers added to your roll exceeds 15 you may change the Moon Ball into a Fire Ball, Water Ball, Thunder Ball, Leaf Ball, Sun Ball, Shiny Ball, Dusk Ball or Dawn Ball. The properties of these unique balls are identical to the Moon Ball, but when reading the Moon Ball’s properties, replace all instances of the word “Moon” with whatever Poke Ball’s name you pick.
Net Ball Mod: Prerequisites: Apricorn Smith
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Net Ball
Effect: Roll 1d20, if your INT and DEX modifiers added to your roll exceeds 15 you may change the Net Ball into a Earth Ball, Haunt Ball, Solid Ball, Heat Ball, Mystic Ball, Air Ball or Mold Ball. The properties of these unique balls are identical to the Net Ball, but instead of Bug and Water types like the Net Ball The following Poke Balls correspond to the following types. Earth Ball; Grass and Ground; Haunt Ball, Dark and Ghost; Solid Ball, Rock and Steel; Heat Ball, Electric and Fire; Mystic Ball, Dragon and Psychic; Air Ball, Flying and Ice; Mold Ball, Poison and Fighting
Planter:Prerequisites: Apricorn Smith, Planter Add-On (1250 )
Daily
Target: Berry
Effect: Plant a Berry into the Planter Extension, roll 1d4 and add 3. The berry plant will produce Berries in that many days. Once ready to pick, roll 1d4 to determine how many Berries grow. You may not plant Berries in the planter when another Berry is already growing.
Save Ball:Prerequisites: Apricorn Smith, 20 INT
Daily
Target: A felled wild pokemon
Effect: Combine a White Apricorn, Red Apricorn, Blue Apricorn, Black Apricorn, Pink Apricorn, Green Apricron and a Yellow Apricorn to make a Save Ball. A Save Ball can capture a pokemon was felled on the last turn of an encounter. It has no Capture Rate bonuses or penalties.