Collector Features
Checklist: Prerequisites: Collector, 35 Different Pokemon Owned in Pokedex
Daily
Trigger: You enter a wild encounter.
Effect: Roll 1d100 and subtract your INT modifier and your DEX modifier. If the result is less then 25, a Pokemon your party has never encountered appears in the encounter.
Completionist: Prerequisites: Collector, collected 20 different Pokemon
Static
Effect: From now on, every 8 different Pokemon you collect will gain you a trainer level, instead of gaining a level every 10 different Pokemon.
Learning Curve: Prerequisites: Collector
Daily
Trigger: You make a roll that uses your INT modifier.
Effect: You may add X to your INT modifier for the next five minutes. X is the total of different Pokemon owned in your Pokedex divided by 10.
Multi Ball: Prerequisites: Collector, 17 DEX
Daily – Every 6 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball.
Effect: You may throw any one additional Poke Ball on the same turn. You must target a different Pokemon with the extra throw.
Nature Collector: Prerequisites: Collector, own 20 Pokemon who have 20 different Natures
Static
Trigger: You enter a wild encounter.
Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, choose a Nature. At least one of the Pokemon in the encounter will have that Nature.
Sorry, I Don’t Have That Yet:Prerequisites: Collector, 15 DEX
Daily
Trigger: Another trainer throws any Poke Ball at a wild Pokemon you do not own.
Effect: Immediately throw any Poke Ball at the same target and roll your capture roll first. If your Poke Ball fails to capture the target, the other trainer then rolls their capture roll. If you do capture the Pokemon, the other trainer’s Poke Ball is unused.
Type Collector:Prerequisites: Collector, own Pokemon who have each Elemental Type
Static
Trigger: You enter a wild encounter.
Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, choose n Elemental Type. At least one of the Pokemon in the encounter will have that Elemental Type. If that isn’t possible for your GM, they must inform you so you may choose another Elemental Type.
Uncollected Game: Prerequisites: Collector, 20 DEX
Static
Trigger: You throw any Poke Ball at a Pokemon you've never owned before.
Effect: When you roll d100 to try and capture a Pokemon, subtract half the value of either your Intelligence Stat or Dexterity Stat. This Feature replaces Uncollected Quarry.
Uncollected Quarry:Prerequisites: Collector, 16 DEX
Static
Trigger: You throw any Poke Ball at a Pokemon you've never owned before.
Effect: When you roll d100 to try and capture a Pokemon, subtract either your DEX modifer or your INT modifier from your roll. This Feature replaces Uncollected Prey.
You’re Mine!:Prerequisites: Collector, 15 DEX
Daily – Every 7 levels gained, you may perform this Feature another time per day.
Target: A wild Pokemon you've never owned before.
Effect: Mark the target as your Quarry. When throwing a Poke Ball at your Quarry, subtract your DEX
modifer from your capture rolls.