Poke Ball Designer Features
Gender Design: Prerequisites: Poke Ball Designer
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add one of the following keywords to the targeted Poke Ball for 50 : Neutral, Male or Female. If the modified Poke Ball is used on a target whose gender corresponds with the keyword it adds 3 to the capture rate of the Poke Ball.
Habitat Design: Prerequisites: Poke Ball Designer
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add one of the following keywords to the targeted Poke Ball for 700 : Arctic, Mountain, Ocean,
Desert, Grassland, Rainforest, Forest, Tundra, Taiga, Marsh, Beach, Freshwater, Urban or Cave. If the modified Poke Ball is used on a target in a locale that corresponds with the keyword, it adds 6 to the capture rate of the Poke Ball.
Nature Design:Prerequisites: Poke Ball Designer
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add a Nature as a keyword to the targeted Poke Ball for 760 . If the modified Poke Ball is used on a target successfully, roll 1d20. On a result of 13 or better, the captured wild’s Nature becomes the Nature of your choice that was attached to the Poke Ball. You may only target any Poke Ball with Nature Design once.
Quick Fix: Prerequisites: Poke Ball Designer, Stacked Tweaking
Static
Effect: You may use up to three Poke Ball Designer Features with the word Design in their name in one Trainer Action.
Rise Design: Prerequisites: Poke Ball Designer, has captured a pokemon that evolved twice
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add the Rise keyword to the target for 1250 . When the modified Poke Ball captures a target, roll 1d20. On a result of 16 or better, the captured pokemon is raised 1d4 levels upon capture. You may add the Rise keyword to any Poke Ball up to two times.
Stacked Tweaking: Prerequisites: Poke Ball Designer, 6 Poke Ball Designer Features
Static
Effect: You may add more then one keyword to any Poke Ball with Poke Ball Designer Features.
Stage Design: Prerequisites: Poke Ball Designer, has captured an evolved pokemon
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add one of the following keywords to the targeted Poke Ball for 775 : Basic, Evolved or Final. If the modified Poke Ball is used on a target, that is an unevolved Pokemon and the keyword is Basic; the target has evolved once and the keyword is Evolved; or the target has evolved twice and the keyword is Final, it adds 10 to the capture rate of the Poke Ball.
Tutor Design: Prerequisites: Poke Ball Designer
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add the Tutor keyword to the target for 900 . When the modified Poke Ball captures a target, roll 1d20. On a result of 17 or better, choose a TM that the caught Pokemon can learn and add it to their Move list. You may only target any Poke Ball with Tutor Design once.
Type Design A:Prerequisites: Poke Ball Designer
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add one of the following keywords to the targeted Poke Ball for 525 : Normal, Fighting, Flying,
Poison, Ground, Rock, Bug, Ghost or Steel. If the modified Poke Ball is used on a target that corresponds with Elemental Type added, it adds 5 to the capture rate of the Poke Ball.
Type Design S: Prerequisites: Poke Ball Designer
At-Will
Target: Poke Ball, Great Ball or Ultra Ball
Effect: Add one of the following keywords to the targeted Poke Ball for 525 : Fire, Water, Grass, Electric,
Psychic, Ice, Dragon or Dark. If the modified Poke Ball is used on a target that corresponds with Elemental Type added, it adds 5 to the capture rate of the Poke Ball.